2008 Ph.D. Theatre, Doctoral Certificate in Interactive Technology and Pedagogy, Graduate Center, City University of New York.
1998 B.A. Theatre Studies, Swarthmore College.
Areas of Research/Interest
Experimental Humanities, Sociology of Culture, Political Economy of Culture, Digital Humanities, Media Studies, Computer History and Interface Design, Interactive Technology and Pedagogy, Material Culture of Technology
Affiliated Faculty, M.A. Program in International Relations
Co-Director, Digital Humanities Research Center and Master’s Program in Data, Culture, and Visualization, ITMO University, St. Petersburg, Russia
Adjunct Member of the Faculty, The CUNY Graduate Center’s Certificate Program in Interactive Technology and Pedagogy
Kimon is working with the Rubin Museum of Art on the development of Project Himalayan Art, a digital educational resource that will accompany a catalogue and traveling exhibition. Together these three resources, which cover more than one hundred important works, will provide foundational materials for scholars, teachers, and students around the world interested in Himalayan culture. Kimon's role is to coordinate curatorial, museum experience, and communications staff at the Rubin through conceptual ideation and the development of information architectures to match the museum's curatorial knowledge. This work will lead to final decisions in the aesthetic, rhetorical, and experiential aspects of the resource's interface design and guide its integration with the other two aspects of the project. Launch is expected January 2023.
Kimon is also continuing his work on the history of personal computing devices which began with The Interface Experience exhibition and publications. The next phase in that research is the development of an interactive publication that allows users to explore how technology companies use advertisements to develop brand loyalty, set user expectations of newly released devices, and frame the discourse about how personal computers can and should be used. He also works with collaborators in the United States and Europe through a project titled Circuits of Practice, which is focused on reimagining how computers should be researched and displayed in museum settings.
Along with these two projects Kimon works in a number of spaces developing strategies for integrating data literacy and digital humanities practice in the K-12 education sector. He also remains involved organizing and growing communities regionally and internationally around digital humanities, particularly through NYCDH.org, which he co-founded.
For more information go to Kimon’s personal website.
The Sogdians: The Influencers on the Silk Road, Co-Curator, Freer|Sackler Asian Art Galleries of the Smithsonian Institute. Digital Exhibition (2019)
The Interface Experience: A User’s Guide. New York: Bard Graduate Center (2015).
- Winner of the 2016 Innovation in Print Design Award from the American Alliance of Museums
The Interface Experience: Forty Years of Personal Computing, Curator, Bard Graduate Center Focus Gallery. Exhibition and Web Application (April-July 2015)
“Context, Cosplay and (Re)Configurations: Centering the Geek at the Heart of Sci-Fi Pedagogy.” (co-author with Fiona Haborak) Transformative Works and Culture, no. 35. Special Issue on Fan Pedagogies. Paul Booth and Regina Yung Lee, eds. (March 2021) https://doi.org/10.3983/twc.2021.1929
Journal of Interactive Technology and Pedagogy. Special Issue on Digital Art History. No. 12. Kimon Keramidas and Ellen Prokop, eds. (forthcoming Fall 2017)
“Writing for Publics, Designing for Platforms: Complexity and Fluency in Service of Accessibility.” Scholarly and Research Communication 7, no. 2. (Fall 2016)
“Exhibiting the Interface: Curating Computers and Designing Didactic User Experiences.” Museums and the Web 2015. Nancy Proctor & Rich Cherry, eds. Silver Spring, MD: Museums and the Web (January 16, 2015).
“Interactive Development as Pedagogical Process: Digital Media Design in the Classroom as a Method for Recontextualizing the Study of Material Culture.” Museums and the Web 2014. Nancy Proctor & Rich Cherry, eds. Silver Spring, MD: Museums and the Web (January 16, 2014).
“Digital Literary Pedagogy: An Experiment in Process-oriented Publishing.” (multi-part, interactive, co-authored publication with Roger Whitson and Amanda Licastro) Journal of Interactive Technology and Pedagogy 4. (Fall 2013)
“Integrating Digital Media at the Programmatic and Institutional Level: Building a Humane Cyberinfrastructure at the Bard Graduate Center.” Journal of Interactive Technology and Pedagogy 2. (Fall 2012).
“Thoughts on the Relational Exhibit in Digital and Analog Media” (co-author with Aaron Glass) in Objects of Exchange: Social and Material Transformation on the Late Nineteenth-Century Northwest Coast. Aaron Glass, ed. New York: Bard Graduate Center (2011)
“What Games Have to Teach Us about Teaching and Learning: Game Design as a Model for Course and Curricular Development.” Currents in Electronic Literacy 11 (Spring 2010) Current Projects
American Hardcore Punk: Analog DIY Culture Through a Digital Lens
Citizenship in the Digital Age
Digital Collaborations: Exhibiting the History of Computer Device Design
Digital Humanities: Collections and Connections
Digital Humanities: Analysis and Visualization
Physical, Electrical, Digital: How Media Technology Has Shaped the Way We Experience Culture
Queering the Web: A Practical, Digital Inquiry Into the History of Sexuality and Gender
Science Fiction: Humanity, Technology, the Present, the Future
Space, Place, and Data: Spatial Humanities and the Crafting of Digital Narratives
Telling the Sogdian Story: A Smithsonian Digital Exhibition Project
What is an Interdisciplinary Methodology?
Capstone Project Seminar